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an attempt to do one small creative coding project a day without spending more than 10–15 minutes on it. mostly experiments in generative art, procedural generation, weird systems, games, sound toys, flowfields, and whatever else seems interesting.

May 2026

Just Flowfields

Flowfields
flowfield particles + procedural movement

Flower Garden

Flower Garden 2 | version 1
procedural flowers / generative garden sketches

Flowfields + Conway's Game Of Life

experiments combining vector fields and Conway's Game Of Life

45 Degree Angle Thing

Vibe Coding Experiments

A Game About Walking | first version
small surreal walking game experiment
Sandwich Builder
drag ingredients onto a sandwich and stack procedural food chaos
303 + 808 Generator
12-tone serialism + euclidean rhythms + acid sequencing

about creative coding

the thing about computer art is that you can build systems that generate variations on a theme. what that theme is depends entirely on your creativity. procedural generation is basically controlled randomness — systems that produce endless outputs while still maintaining structure.

this is most common in games where you want randomness without complete chaos: maps, quests, encounters, item generation, terrain, music, or simulation systems. but abstract art is interesting because there are almost no rules at all.

bit operators, strange math, current time, sensors, mouse movement, MIDI, audio data, physics systems, glitches, feedback loops — anything that produces data can influence the output of the system.

sometimes the digital output is only the first stage. pen plotting, watercolor paper, ink bleed, printer artifacts, different pens, different paper textures — all of those add another layer of procedural variation in the physical world.